Atomic Bomberman alpha demo

Package

The tested April 7, 1997 alpha is the ready-to-run BMANDEMO tree from the local Windows 98 A-D compatibility archive documented in sources.md. That selected package contains no setup program, cabinet, or self-extractor, so launching _BOMB.EXE does not bypass an available installer. The package and all gameplay files stay local and gitignored.

Pinned SHA-256 values:

The bundled readme describes the release as unsupported and says all rights are reserved. It grants no redistribution permission, so neither the loose tree nor the executable belongs in a public deployment.

Gameplay route

test/test-atomic-bomberman-gameplay.js launches the registered browser app in headless Chromium. It waits for each publisher logo to render, skips it, and synchronizes on the title, main menu, input selection, options, and arena frames. Four Enter presses select Start Regular Game, keyboard input, the default level options, and the match.

The acceptance then holds Right, presses Space, and captures the arena before movement, after movement, with a placed bomb, and during its explosion. It requires the game to remain live, rejects browser/runtime compatibility failures, and checks rich arena pixels, visible movement, bomb placement, and explosion colors. Captures are written to build/local-candidate-smoke/atomic-bomberman/.

Run explicitly with:

node test/test-atomic-bomberman-gameplay.js