Funtris local idle audit

2026-09-10, source304, headful Chrome. This is a realtime falling-tetromino game. Actual Game/New menu command40001 starts a piece; the before/after screenshots show it falling while no further input is sent. Renderer CPU1.68% over10s, host load5.57, main parked at414fd1 (yield7), helper sleeping at403f3a. Raw /private/tmp/wa-idle-puzzles-start304/funtris.json and matching PNGs. The previous102% startup helper-wait spin is fixed by the generic cooperative deadline change; this confirms gameplay still advances. Existing browser gameplay regression: test/test-funtris-web-launch.js.

Input A/B and gravity counter (CLI, 2026-10-10)

An About box comes up first (OK at 315,277). Game/New is post-cmd:40001. At a 20 ms tick: OK at batch 100, New at 153, and a piece falls at Level 1.

Evidence: scratch/runs/20261010T0640Z-funtris-control-gravity.