Hellbender Trial (Terminal Reality / Microsoft, 1996)

App hellbender_trial (candidate hellbender-trial, localOnly), trial version 1.02. Registered 0b50d6ea1. HELLBNDX.EXE is an MFC app that statically imports SMACKW32.DLL and COMCTL32 and also references DDRAW, DISPDIB.DLL and WinG.

The licence forbids reverse engineering or disassembly, so everything here comes from API traces and runtime behaviour. Keep it that way.

Licence

README.DOC section A: "Reproduction and/or redistribution of this trial version is permitted for non-commercial, personal, and testing purposes only." (Plus the no-reverse-engineering clause.)

Install layout

archive.org Hellbender_1020, heltrial.zip (SHA-1 175117d9…), holding heltrial.exe, an IExpress package that 7z x opens. HELLINST.INF copies HELLBNDX.EXE, .HLP, SMACKW32.DLL and README.DOC to the install dir and the PODs, HELLBNDX.INI/.INF and the three DirectPlay DLLs to <install dir>\System. The game reads .\system\hellbndx.ini and opens system\startupx.pod / system\gamex.pod; in a flat tree it shows "Insert Hellbender CD into the installation CD-ROM drive." The manifest's copyFile steps rebuild that layout.

HELLBNDX.INI ships useDirect3D=0, so the registered route is the software renderer. [Control] keys are scan codes (up 72, down 80, left 75, right 77, fire 57 = space, weapon 33).

Route (headless, --batch-size=50000)

  1. Quick Configuration dialog by b100. Click New Game (368,302) at b200.
  2. A ship-schematic loading screen; its bar is full by about b600, then it waits.
  3. A key or click (space at 700, click at 800, Enter at 900) starts the first mission: a cockpit view down a canyon, with radar and HUD. Holding Left (b1100-1250) banks the craft.

Evidence: scratch/runs/20261011T0715Z-hellbender_trial-gameplay-claude1863.

Quick Configuration (2026-10-11, w5)

Evidence: scratch/runs/20261011T0830Z-hellbender_trial-quickconfig-w5.

Open