Jedi Knight demo — accepted installation, blocked before engine launch
Task: NEW-GAME-JEDI-KNIGHT-DEMO-20261015, incomplete; no active worker.
Ordinary guest licence acceptance and original-layout installation are accepted: 28 unchanged original files, 39,900,850 bytes. Installed Jedi.exe opens its launcher; ordinary Play reaches the original DirectX 5.0 requirement dialog. No JkDemo.exe handoff, gameplay, game input, audio or FPS qualification.
The DirectX predicate is unknown. Current exact-original acquisition is blocked:
jedidemo.exe SHA-256
8aae38165e08b68bb63cfd21b8c28ed1d4d8f1bb400a0162588d5b86acdc827e
is not available; 174 of 361 restore mappings require its original files.
No localized emulator defect was established. Old resume403 is stale and is
not a current authorization ban. Further work requires coordinator assignment.
This focused status supersedes the stale Jedi acceptance/runtime prerequisite text in main's TODOS/STATUS without importing unrelated dirty shared WIP. See the independent acceptance and exact recovery instructions. Historical producer reports remain unchanged as evidence.