Command & Conquer: Red Alert (Win95 demo)

Westwood's 1997 demo CD in test/binaries/win98-games-a-d/CnC-Red Alert Demo-SW/. The CD's INSTALL\ directory is the game itself: RA95.EXE (v1.19 demo) runs straight from it, with MAIN.MIX, REDALERT.MIX, REDALERT.INI, RESLIB.DLL and the THIPX16/32.DLL IPX thunk pair beside it. No installer run needed. Registry id red_alert_95_demo (localhost-only), manifest written by tools/gen-win98-games-a-d-manifests.js.

Route (headless, default 200 ms/batch clock)

All mouse coordinates are host canvas coordinates. The game runs a 640x400 mode that we letterbox 40 px down inside 640x480, but GetCursorPos is not letterbox-corrected. A host point (x, y) lands at game (x, y), so to hit something the screen shows at (x, y+40), click (x, y).

batch action / screen
~96 timeSetEvent(16ms periodic) + Sleep(1000) timer self-check (see below)
~100000 main menu: Start New Game / Exit Game
120000 click (321,183): Start New Game, then the difficulty slider
170000 click (500,253): OK, then "Choose your side"
200000 click (260,228): Allies, then the mission briefing
640000 click (318,271): OK, then the first Allied mission (snow map, squad + MCV)
900000+ click a unit, click ground: it drives there

Use end-of-run --png-canvas --png= captures. Mid-run B:png: captures came back black on this 640x400 mode, which is a capture-path gap, not the game.

Emulator gaps fixed

Open

Evidence: scratch/runs/20261006T005200Z-red-alert-95-demo-claude202b4b39-mission1.