Shogo: Mobile Armor Division demo (Monolith 1998, LithTech 1.0, Direct3D)

App id shogo_demo, candidate shogo-demo (registered 2026-10-11, w5).

Source and licence

Launch

Headless route (CLI, --batch-size=200000)

The client is slow to boot: about 700 batches to the main menu. Send each Enter as both keydown:13 and di-keydown:13.

  1. Main menu by batch 690, "single player" highlighted.
  2. Enter at batches 700, 800, 900 and 1000 runs Single Player, then New Game, then difficulty, then the level load.
  3. The Avernus mission briefing ("press a key...") shows by about batch 1900.
  4. Space (keydown:32 plus di-keydown:32) at batch 1950 starts the level: a city street, the mech's weapon in view, and an Energy / Armor / Ammunition HUD.
    • Between batches 2150 and 2400 Energy drops 930 → 893 and Armor 914 → 872 under enemy fire, and traffic moves.
    • Holding Up from batch 2450 walks the mech forward. It was destroyed by about 2650, and the game went back to the main menu.

Evidence: scratch/runs/20261011T1030Z-shogo_demo-gameplay-w5.

Open