SiN Demo (Ritual Entertainment / Activision, 1998)

App sin_demo (candidate sin-demo, localOnly), "OS Rev 0.93 Demo". Registered ff0c51dde. Quake II engine: sin.exe imports only system DLLs; ref_gl.dll/ref_soft.dll and base/gamex86.dll load at runtime, data in base/pak0.pak.

Source and licence

archive.org swizzle_demu_Sin, Sin.exe (35471872 bytes, SHA-1 81a61458…): a WinZip self-extractor whose data\ folder is a ready install (the setup.exe beside it is not needed). The P-Z collection item also has SinDemo-OpenGL-SW.exe; not used. readme.htm/readme.doc contain no licence or redistribution terms, only a 1998 contest, so it is a localOnly "no stated terms" fixture like forsaken-demo.

Running

Route (headless, --batch-size=50000)

  1. HARDCORPS log-on screen ("Logon Name: blade") by about b800: Enter at
  2. Circular main menu with GAME selected: Enter at 1400, 1500, 1600, 1700 through the game menu.
  3. Intro maps (JC at headquarters, Blade in the lift, the helipad briefing) then a reload (the loading screens recur at about b8000-b8500) and the first map's scripted fly-over of the city. Space at 7000/7500 did not visibly shorten it.
  4. Player control on the rooftop from about b12500: HUD (items, ammo, health 89, armor). Up walks, Right turns (into a stairwell).

Evidence: scratch/runs/20261011T0910Z-sin_demo-gameplay-claude1863. Not looked at: the browser, combat, sound, the software renderer.