Starlancer Demo (starlancer_demo)

Digital Anvil / Microsoft, 2000. Direct3D 7 space combat, trial version.

Source and licence

lancer.exe is packed

Input

Headless route (boat bx_y8veqj25, 2026-10-11)

--batch-size=2000000 --repaint-every=20 --quiet-api, then:

batch input screen
60 click 153,432 EULA dialog -> Accept
150 click 230,138 "Starlancer needs to detect your hardware" -> OK
~300 main menu (Direct3D 7)
330-363 moves to 118,360, press Single Player -> Select Pilot
400-423 moves to 412,294, press Start Game -> Set Game Difficulty
480-503 moves to 287,311, press Start -> mission briefing (~700) -> Ships and Loadout (~900)
920-943 moves to 598,80, press launch (see run folder for what follows)

The menu loop is heavy at this budget (~21k API calls a batch, ~3 batches/s). Evidence: scratch/runs/20261011T0630Z-starlancer-demo-d10ba697.